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Rules & Etiquette

Introduction Getting Started

The following are the basic rules of conduct that govern player interaction and activity within D...

Updated 3 months ago by Muffinman

Travel Times

Quick Reference

Travel takes : 8 turns between planets into the same system, 12 turns between systems into th...

Updated 4 months ago by Riddick

Universe View

Interface & Gameplay Navigation

The universe is split up into 49 Galaxies in a ring pattern. The central galaxy has the richest...

Updated 4 months ago by Riddick

List of Structures

Quick Reference

Tier 1 Structures These structures are given at the start of the game and have no special requir...

Updated 4 months ago by Riddick

Research Overview

Interface & Gameplay Research

There are several ways to get research points: Each tick your empire will produce 1 Research...

Updated 4 months ago by Riddick

Invasion

Interface & Gameplay Combat

Whenever a player has a fleet in the orbit of an enemy planet, and if that fleet contains at leas...

Updated 4 months ago by Riddick

Colonization

Interface & Gameplay Colonization

You need a fleet containing at least 1 Outpost Ship or 1 Colonisation Ship. The Outpost Ship is m...

Updated 4 months ago by Riddick

Core Concepts

Introduction Getting Started

Game format Dark Galaxy is a turn-based strategy game - that means turns update synchronously fo...

Updated 4 months ago by Riddick

List of Ships

Quick Reference

Military Ships See also Combat Name Score Req's Fighter 2...

Updated 4 months ago by Riddick

Combat

Interface & Gameplay Combat

Once you have colonised some planets you will need something to do with the resources you gener...

Updated 10 months ago by Riddick

List of Colonists

Quick Reference

Types of colonist Name Additional Cost Requirements Score W...

Updated 10 months ago by Riddick

Scanning

Interface & Gameplay Planets

You need first to build a Comms Satellite. Your planet's Communication Menu gives you the abilit...

Updated 10 months ago by Riddick

Fleets Overview

Interface & Gameplay Fleets

The number of fleets a given player can control is equal to that player's planet limit * 1,5. The...

Updated 1 year ago by Riddick

Planet Resources

Introduction Getting Started

A planet is comprised of many elements, on this page, we'll take a look at a planet's various com...

Updated 1 year ago by Riddick

Barracks

Interface & Gameplay Planets

In order to train soldiers for invading or defending you will need to build a barracks on a plane...

Updated 1 year ago by Riddick

Ship Yard

Interface & Gameplay Planets

The Ship Yard is where players can build ships for their fleets. A Ship Yard is required to prod...

Updated 1 year ago by Riddick

Converter

Interface & Gameplay Planets

Updated 1 year ago by Muffinman

Communications/Radar

Interface & Gameplay Planets

You need first to build a Comms Satellite. It lets you see all the fleets moving into the same s...

Updated 1 year ago by Riddick

Radar Overview

Interface & Gameplay Radar

Radar View The radar will become accessible when you build a Comms Satellite on your planet.

Updated 1 year ago by Watkins

Alliances Overview

Interface & Gameplay Alliances

Updated 1 year ago by Muffinman