List of Structures
Tier 1 Structures
These structures are given at the start of the game and have no special requirements in order to build on any planet.
For instance, building a Metal Mine will cost you 600 Metal, 2,000 Mineral and 1 ground space. 5,000 workers are occupied during this 4-turns building time. Once it's built, the workers become available and the Metal Mine will consume 10 energy and produce 300 Metal per turn if your planet's Metal abundance is 100%.
Tier 1+ Structures
These structures are unlocked by building a Launch Site. Some may also require research.
Name | Max | |||||||||
Habitat |
4,800 | 3,200 | -20 |
25,000 +100,000 cap |
-1 | 6 | ||||
Provides 100,000 Housing. |
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Space Tether |
20,000 | 16,000 | -10 | 20,000 | -2 | 1 | 8 | |||
Decreases travel time by 1 turn to any ship, including enemy. Required at Origin planet only. |
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Comms Satellite |
33,000 | 22,000 | -10 | 40,000 | -2 | 1 | 8 | |||
Allows you see all the fleets moving into the same system, and allows you to scan panets. |
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Ship Yard |
48,000 | 32,000 | -10 | 25,000 | -2 | 1 | 12 | |||
Enables production of basic ship designes. |
Tier 2 Structures
These structures are unlocked by building a Colony.
All space structures requires a Launch Site.
Tier 2+ Structures
These structures are unlocked by building a Colony and required research.
Tier 3 Structures
These structures are unlocked by building a Metropolis.
Name | Max | |||||||||
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Metropolis |
120,000 | 80,000 | 160,000 +200,000 cap |
-4 | 1 | 48 | |||
Also provides 1 Research Point when it's built. |
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Heavy Weapons Factory Requires Light Weapons Factory |
90,000 | 60,000 | -30 | 200,000 | -2 | 1 | 24 | |||
Required for production of advanced military ships: destroyers and battleships. | ||||||||||
Space Dock Requires Ship Yard |
144,000 | 96,000 | -20 | 240,000 | -4 | 1 | 24 | |||
Required for production of advanced ships. | ||||||||||
Hospital Requires Medical Centre |
36,000 | 24,000 | -20 |
40,000 +0.3% |
-2 | 1 | 16 | |||
Increases Birth Rate by 0.3% per turn. (total birth rate will be 2%) |
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Land Reclamation |
100,000 | +1 | 24 | |||||||
Increases the ground space of the planet. |
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Orbital Clearing |
100,000 | +1 | 24 | |||||||
Increases the orbital space of the planet. |
Tier 3+ Structures
These structures are unlocked by building a Metropolis and required research.
Name | Max | |||||||||
Jump Gate |
156,000 | 104,000 | -40 | 160,000 | -4 | 1 | 24 | |||
Decreases travel time by 2 turns to all ships of the same alliance. Required at both origin and destination planet. Can be combined with a Hyperspace Beacon and a Space Tether for a maximum of 5 turn reduction to your own ships. |
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Strip Metal Mine |
72,000 +9,000 |
240,000 | -60 | 200,000 | -6 | 1 | 24 | |||
Strip Mineral Extractor |
360,000 |
48,000 +6,000 |
-60 | 200,000 | -6 | 1 | 24 | |||
Hydroponics Dome |
180,000 | 120,000 | +9,000 | -60 | 200,000 | -6 | 1 | 24 | ||
Solar Station |
180,000 | 120,000 | +3,000 | 200,000 | -6 | 1 | 24 | |||
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Orbital Ring |
320,000 | 240,000 | -60 | 200,000 +1.5m cap + 500k sol cap |
-6 | 1 | 48 | ||
Provides 1,500,000 housing for workers and 500,000 housing for soldiers. Can be combined with an Army Barracks for a maximum of 1000,000 housing for soldiers. Also provides 3 Research Points when it's built, and these 3 Research Points are lost when demolished. |