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List of Structures

Tier 1 Structures

These structures are given at the start of the game and have no special requirements in order to build on any planet.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

outpost.jpg

Outpost

+300 +200 +100

+200 / turn

+50,000 cap
+100,000 sol cap

-1
1 -

Provides 50,000 housing for workers and 100,000 housing for soldiers. Produces some resources and 100 image.pngworkers per turn.

metal_mine.jpg

Metal Mine

600

+300

2,000

-


-10 5,000 -1

4

mineral_extractor.jpg

Mineral Extractor

3,000
-

400
+200


-10 5,000 -1

4

farm.jpg

Farm

1,500 1,000 +200 -10 5,000 -1

4

solar_generator.jpg

Solar Generator

1,500 1,000
+100 5,000 -1

4

leisure_centre.jpg

Leisure Centre

12,000 8,000
-10

10,000

+0.4%

-2
1 8

Increases Birth Rate by 0.4% per turn. (total birth rate will be 1.4% if you don't have a Medical Centre)

launch_site.jpg

Launch Site

15,000 10,000
-10 25,000 -2
1 8

Enables building of orbital structures.

living_quarters.jpg

Living Quarters

2,400 1,600
-10

25,000

+50,000 cap

-1

6

Provides 50,000 Housing.

For instance, building a metal_mine.jpg Metal Mine will cost you 600 metal.gif Metal, 2,000 mineral.gif Mineral and 1 ground.gif ground space. 5,000 worker.gif workers are occupied during this 4-turns building time. Once it's built, the workers become available and the Metal Mine will consume 10 energy.gif energy and produce 300 metal.gif Metal per turn if your planet's Metal abundance is 100%.

Tier 1+ Structures

These structures are unlocked by building a Launch Site. Some may also require research.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

habitat.jpg

Habitat

4,800 3,200
-20

25,000

+100,000 cap


-1
6

Provides 100,000 Housing.

space_tether.jpg

Space Tether

20,000 16,000
-10 20,000
-2 1 8

Decreases travel time by 1 turn to any ship, including enemy. Required at Origin planet only.

comms_satellite.jpg

Comms Satellite

33,000 22,000
-10 40,000
-2 1 8

Allows you see all the fleets moving into the same system, and allows you to scan panets.

ship_yard.jpg

Ship Yard

48,000 32,000
-10 25,000
-2 1 12

Enables production of basic ship designes.


Tier 2 Structures

These structures are unlocked by building a Colony.

All space structures requires a Launch Site.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

colony.jpg

Colony

60,000 40,000

50,000
+100,000 cap
-2
1 24

light_weapons_factory.jpg

Light Weapons Factory

30,000 20,000
-10 40,000 -2
1 12

Required for production of military ships and to build Army Barracks.

army_barracks.jpg



Army Barracks

Requires Light Weapons Factory

12,000 8,000
-10

25,000

+400,000 sol cap

-2
1 8

Enables training of soldiers, and provides housing for 400,000 soldiers.

core_metal_mine.jpg

Core Metal Mine

3,600

+900

12,000
-20 35,000 -2

8

core_mineral_extractor.jpg

Core Mineral Extractor

18,000

2,400

+600


-20 35,000 -2

8

hydroponics_lab.jpg

Hydroponics Lab

9,000 6,000 +600 -20 35,000
-2
8

solar_array.jpg

Solar Array

9,000 6,000
+300 35,000
-2
8

medical_centre.jpg

Medical Centre

Requires Leisure Centre

21,000 14,000
-10

20,000

+0.3%

-2
1 10

Increases Birth Rate by 0.3% per turn. (total birth rate will be 1.7% if you don't have an hospital)

resource_converter.jpg

Resource Converter

24,000 16,000
-20 20,000 -2
1 12

Allows conversion of any resource to and from energy.

holo_generator.jpg

Holo Generator

18,000 12,000
-50 120,000
-2 1 24

Allows production of holo ships


Tier 2+ Structures

These structures are unlocked by building a Colony and required research.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

hyperspace_beacon.jpg

Hyperspace Beacon

39,000 26,000
-20 40,000
-2 1 16

Decreases travel time by 2 turn to your ships only. Required at destination planet only.

metal_refinery.jpg

Metal Refinery

75,000 50,000
-40 100,000 -2
1 24

Increases metal abundance by 30. For example on your home planet you'll have 100% metal abundance. Abundance can be greater than 100%.

mineral_processor.jpg

Mineral Processor

75,000 50,000
-40 100,000 -2
1 24

Increases mineral abundance by 30. For example on your home planet you'll have 100% mineral abundance. Abundance can be greater than 100%.

food_purifier.jpg

Food Purifier

75,000 50,000
-40 100,000 -2
1 24

Increases food abundance by 30. For example on your home planet you'll have 100% food abundance. Abundance can be greater than 100%.

energy_booster.jpg

Energy Booster

75,000 50,000

100,000 -2
1 24

Increases energy abundance by 30. For example on your home planet you'll have 100% energy abundance. Abundance can be greater than 100%.


Tier 3 Structures

These structures are unlocked by building a Metropolis.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

metropolis.jpg



Metropolis

120,000 80,000

160,000
+200,000 cap
-4
1 48

Also provides 1 Research Point when it's built.

heavy_weapons_factory.jpg

Heavy Weapons Factory

Requires Light Weapons Factory

90,000 60,000
-30 200,000 -2
1 24
Required for production of advanced military ships: destroyers and battleships.

space_dock.jpg

Space Dock

Requires Ship Yard

144,000 96,000
-20 240,000
-4 1 24
Required for production of advanced ships.

hospital.jpg

Hospital

Requires Medical Centre

36,000 24,000
-20

40,000

+0.3%

-2
1 16

Increases Birth Rate by 0.3% per turn. (total birth rate will be 2%)

land_reclamation.jpg

Land Reclamation





100,000 +1

24

Increases the ground space of the planet.

orbital_clearing.jpg

Orbital Clearing





100,000
+1
24

Increases the orbital space of the planet.


Tier 3+ Structures

These structures are unlocked by building a Metropolis and required research.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

jump_gate.jpg

Jump Gate

156,000 104,000
-40 160,000
-4 1 24

Decreases travel time by 2 turns to all ships of the same alliance. Required at both origin and destination planet.

Can be combined with a Hyperspace Beacon and a Space Tether for a maximum of 5 turn reduction to your own ships.

strip_metal_mine.jpg

Strip Metal Mine

72,000

+9,000

240,000
-60 200,000 -6
1 24

strip_mineral_extractor.jpg

Strip Mineral Extractor

360,000

48,000

+6,000


-60 200,000 -6
1 24

hydroponics_dome.jpg

Hydroponics Dome

180,000 120,000 +9,000 -60 200,000
-6 1 24

solar_station.jpg

Solar Station

180,000 120,000
+3,000 200,000
-6 1 24

orbital_ring.jpg


Orbital Ring

320,000 240,000
-60 200,000
+1.5m cap
+ 500k sol cap

-6 1 48

Provides 1,500,000 housing for workers and 500,000 housing for soldiers. Can be combined with an Army Barracks for a maximum of 1000,000 housing for soldiers.

Also provides 3 Research Points when it's built, and these 3 Research Points are lost when demolished.