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Rules & Etiquette
The following are the basic rules of conduct that govern player interaction and activity within D...
Travel Times
Travel takes : 8 turns between planets into the same system, 12 turns between systems into th...
Universe View
The universe is split up into 49 Galaxies in a ring pattern. The central galaxy has the richest...
List of Structures
Tier 1 Structures These structures are given at the start of the game and have no special requir...
Research Overview
There are several ways to get research points: Each tick your empire will produce 1 Research...
Invasion
Whenever a player has a fleet in the orbit of an enemy planet, and if that fleet contains at leas...
Colonization
You need a fleet containing at least 1 Outpost Ship or 1 Colonisation Ship. The Outpost Ship is m...
Core Concepts
Game format Dark Galaxy is a turn-based strategy game - that means turns update synchronously fo...
List of Ships
Military Ships See also Combat Name Score Req's Fighter 2...
Combat
Once you have colonised some planets you will need something to do with the resources you gener...
List of Colonists
Types of colonist Name Additional Cost Requirements Score W...
Scanning
You need first to build a Comms Satellite. Your planet's Communication Menu gives you the abilit...
Fleets Overview
The number of fleets a given player can control is equal to that player's planet limit * 1,5. The...
Planet Resources
A planet is comprised of many elements, on this page, we'll take a look at a planet's various com...
Barracks
In order to train soldiers for invading or defending you will need to build a barracks on a plane...
Ship Yard
The Ship Yard is where players can build ships for their fleets. A Ship Yard is required to prod...
Converter
Communications/Radar
You need first to build a Comms Satellite. It lets you see all the fleets moving into the same s...
Radar Overview
Radar View The radar will become accessible when you build a Comms Satellite on your planet.