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Rules & Etiquette

Introduction Getting Started

The following are the basic rules of conduct that govern player interaction and activity within D...

Updated 2 months ago by Muffinman

Travel Times

Quick Reference

Travel takes : 8 turns between planets into the same system, 12 turns between systems into th...

Updated 3 months ago by Riddick

Universe View

Interface & Gameplay Navigation

The universe is split up into 49 Galaxies in a ring pattern. The central galaxy has the richest...

Updated 3 months ago by Riddick

List of Structures

Quick Reference

Tier 1 Structures These structures are given at the start of the game and have no special requir...

Updated 3 months ago by Riddick

Research Overview

Interface & Gameplay Research

There are several ways to get research points: Each tick your empire will produce 1 Research...

Updated 3 months ago by Riddick

Invasion

Interface & Gameplay Combat

Whenever a player has a fleet in the orbit of an enemy planet, and if that fleet contains at leas...

Updated 3 months ago by Riddick

Colonization

Interface & Gameplay Colonization

You need a fleet containing at least 1 Outpost Ship or 1 Colonisation Ship. The Outpost Ship is m...

Updated 3 months ago by Riddick

Core Concepts

Introduction Getting Started

Game format Dark Galaxy is a turn-based strategy game - that means turns update synchronously fo...

Updated 3 months ago by Riddick

List of Ships

Quick Reference

Military Ships See also Combat Name Score Req's Fighter 2...

Updated 3 months ago by Riddick

Combat

Interface & Gameplay Combat

Once you have colonised some planets you will need something to do with the resources you gener...

Updated 9 months ago by Riddick

List of Colonists

Quick Reference

Types of colonist Name Additional Cost Requirements Score W...

Updated 9 months ago by Riddick

Scanning

Interface & Gameplay Planets

You need first to build a Comms Satellite. Your planet's Communication Menu gives you the abilit...

Updated 9 months ago by Riddick

Fleets Overview

Interface & Gameplay Fleets

The number of fleets a given player can control is equal to that player's planet limit * 1,5. The...

Updated 1 year ago by Riddick

Planet Resources

Introduction Getting Started

A planet is comprised of many elements, on this page, we'll take a look at a planet's various com...

Updated 1 year ago by Riddick

Barracks

Interface & Gameplay Planets

In order to train soldiers for invading or defending you will need to build a barracks on a plane...

Updated 1 year ago by Riddick

Ship Yard

Interface & Gameplay Planets

The Ship Yard is where players can build ships for their fleets. A Ship Yard is required to prod...

Updated 1 year ago by Riddick

Converter

Interface & Gameplay Planets

Updated 1 year ago by Muffinman

Communications/Radar

Interface & Gameplay Planets

You need first to build a Comms Satellite. It lets you see all the fleets moving into the same s...

Updated 1 year ago by Riddick

Radar Overview

Interface & Gameplay Radar

Radar View The radar will become accessible when you build a Comms Satellite on your planet.

Updated 1 year ago by Watkins

Alliances Overview

Interface & Gameplay Alliances

Updated 1 year ago by Muffinman