List of Structures
Tier 1 Structures
These structures are given at the start of the game and have no special requirements in order to build on any planet.
For instance, building a Metal Mine will cost you 600 Metal, 2,000 Mineral and 1 ground space. 5,000 workers are occupied during this 4-turns building time. Once it's built, the workers become available and the Metal Mine will consume 10 energy and produce 300 Metal per turn if your planet's Metal abundance is 100%.
Tier 1+ Structures
These structures are unlocked by building a Launch Site. Some may also require research.
|
Name |
|
|
|
|
|
|
|
Max |
|
|
Habitat
|
4,800 |
3,200 |
|
-20 |
25,000
+100,000 cap
|
|
-1 |
1
|
6 |
Provides 100,000 Housing.
|
|
Space Tether
|
20,000 |
16,000 |
|
-10 |
20,000 |
|
-2 |
1 |
8 |
Decreases travel time by 1 turn to any ship, including enemy. Required at Origin planet only.
|
|
Comms Satellite
|
33,000 |
22,000 |
|
-10 |
40,000 |
|
-2 |
1 |
8 |
Allows you see all the fleets moving into the same system, and allows you to scan panets.
|
|
Ship Yard
|
48,000 |
32,000 |
|
-10 |
25,000 |
|
-2 |
1 |
12 |
Enables production of basic ship designes.
|
Tier 2 Structures
These structures are unlocked by building a Colony.
All space structures requires a Launch Site.
|
Name |
|
|
|
|
|
|
|
Max |
|
|
Colony
|
60,000 |
40,000 |
|
|
50,000 +100,000 cap |
-2 |
|
1 |
24 |
|
Light Weapons Factory
|
30,000 |
20,000 |
|
-10 |
40,000 |
-2 |
|
1 |
12 |
Required for production of military ships and to build Army Barracks.
|
|
Army Barracks
Requires Light Weapons Factory
|
12,000 |
8,000 |
|
-10 |
25,000
+250,000 sol cap
|
-2 |
|
1 |
8 |
Enables training of soldiers, and provides housing for 250,000 soldiers.
|
|
Core Metal Mine
|
3,600
+900
|
12,000 |
|
-20 |
35,000 |
-2 |
|
|
8 |
|
Core Mineral Extractor
|
18,000 |
2,400
+600
|
|
-20 |
35,000 |
-2 |
|
|
8 |
|
Hydroponics Lab
|
9,000 |
6,000 |
+900 |
-20 |
35,000 |
|
-2 |
|
8 |
|
Solar Array
|
9,000 |
6,000 |
|
+300 |
35,000 |
|
-2 |
|
8 |
|
Medical Centre
Requires Leisure Centre
|
21,000 |
14,000 |
|
-10 |
20,000
+0.3%
|
-2 |
|
1 |
10 |
Increases Birth Rate by 0.3% per turn. (total birth rate will be 1.7% if you don't have an hospital)
|
|
Resource Converter
|
24,000 |
16,000 |
|
-20 |
20,000 |
-2 |
|
1 |
12 |
Allows conversion of any resource to and from energy.
|
|
Holo Generator
|
18,000 |
12,000 |
|
-50 |
120,000 |
|
-2 |
1 |
24 |
Allows production of holo ships
|
Tier 2+ Structures
These structures are unlocked by building a Colony and required research.
|
Name |
|
|
|
|
|
|
|
Max |
|
|
Hyperspace Beacon
|
39,000 |
26,000 |
|
-20 |
40,000 |
|
-2 |
1 |
16 |
Decreases travel time by 1 turn to your ships only. Required at destination planet only.
|
|
Metal Refinery
|
75,000 |
50,000 |
|
-40 |
100,000 |
-2 |
|
1 |
24 |
Increases metal abondance by 30. For example on your home planet you'll have 100% metal abundance. Abundance can be greater than 100%.
|
|
Mineral Processor
|
75,000 |
50,000 |
|
-40 |
100,000 |
-2 |
|
1 |
24 |
Increases mineral abondance by 30. For example on your home planet you'll have 100% mineral abundance. Abundance can be greater than 100%.
|
|
Food Purifier
|
75,000 |
50,000 |
|
-40 |
100,000 |
-2 |
|
1 |
24 |
Increases food abondance by 30. For example on your home planet you'll have 100% food abundance. Abundance can be greater than 100%.
|
|
Energy Booster
|
75,000 |
50,000 |
|
|
100,000 |
-2 |
|
1 |
24 |
Increases energy abondance by 30. For example on your home planet you'll have 100% energy abundance. Abundance can be greater than 100%.
|
Tier 3 Structures
These structures are unlocked by building a Metropolis.
|
Name |
|
|
|
|
|
|
|
Max |
|
|
Metropolis
|
120,000 |
80,000 |
|
|
160,000 +200,000 cap |
-4 |
|
1 |
48 |
|
Heavy Weapons Factory
Requires Light Weapons Factory
|
90,000 |
60,000 |
|
-30 |
200,000 |
-2 |
|
1 |
24 |
Required for production of advanced military ships: destroyers and battleships. |
|
Space Dock
Requires Ship Yard
|
144,000 |
96,000 |
|
-20 |
240,000 |
|
-4 |
1 |
24 |
Required for production of advanced ships, and to build Orbital Ring. |
|
Hospital
Requires Medical Centre
|
36,000 |
24,000 |
|
-20 |
40,000
+0.3%
|
-2 |
|
1 |
16 |
Increases Birth Rate by 0.3% per turn. (total birth rate will be 2%)
|
|
Land Reclamation
|
|
|
|
|
100,000 |
+1 |
|
|
24 |
Increases the ground space of the planet.
|
|
Orbital Clearing
|
|
|
|
|
100,000 |
|
+1 |
|
24 |
Increases the orbital space of the planet.
|
Tier 3+ Structures
These structures are unlocked by building a Metropolis and required research.
|
Name |
|
|
|
|
|
|
|
Max |
|
|
Jump Gate
|
156,000 |
104,000 |
|
-40 |
160,000 |
|
-4 |
1 |
24 |
Decreases travel time by 2 turn to all ships of the same alliance. Required at both origin and destination planet.
Can be combined with a Hyperspace Beacon for a maximum of 3 turn reduction to your own ships.
|
|
Strip Metal Mine
|
72,000
+9,000
|
240,000 |
|
-60 |
200,000 |
-6 |
|
1 |
24 |
|
Strip Mineral Extractor
|
360,000 |
48,000
+6,000
|
|
-60 |
200,000 |
-6 |
|
1 |
24 |
|
Hydroponics Dome
|
180,000 |
120,000 |
+9,000 |
-60 |
200,000 |
|
-6 |
1 |
24 |
|
Solar Station
|
180,000 |
120,000 |
|
+3,000 |
200,000 |
|
-6 |
1 |
24 |
|
Orbital Ring
Requires Space Dock
|
320,000 |
240,000 |
|
-60 |
200,000 +1.5m cap + 500k sol cap |
|
-6 |
1 |
48 |
Provides 1,500,000 housing for workers and 500,000 housing for soldiers. Can be combined with an Army Barracks for a maximum of 850,000 housing for soldiers.
|