List of Structures
Tier 1 Structures
These structures are given at the start of the game and have no special requirements in order to build on any planet.
Tier 1+ Structures
These structures are unlocked by building a Launch Site. Some may also require research.
|
Name |
|
|
|
|
|
|
|
Max |
|
|
Habitat
|
4,800 |
3,200 |
|
-20 |
25,000
+100,000 cap
|
|
-1 |
1 |
6 |
Provides 100,000 Housing.
|
|
Space Tether
|
20,000 |
16,000 |
|
-10 |
20,000 |
|
-2 |
1 |
8 |
Decreases travel time by 1 turn to any ship, including enemy. Required at Origin planet only.
|
|
Comms Satellite
|
33,000 |
22,000 |
|
-10 |
40,000 |
|
-2 |
1 |
8 |
Allows you see all the fleets moving into the same system, and allows you to scan panets.
|
|
Ship Yard
|
48,000 |
32,000 |
|
-10 |
25,000 |
|
-2 |
1 |
12 |
Enables production of basic ship designes.
|
Tier 2 Structures
These structures are unlocked by building a Colony.
All space structures requires a Launch Site.
|
Name |
|
|
|
|
|
|
|
Max |
|
|
Colony
|
60,000 |
40,000 |
|
|
50,000 +100,000 cap |
-2 |
|
1 |
24 |
|
Light Weapons Factory
|
30,000 |
20,000 |
|
-10 |
40,000 |
-2 |
|
1 |
12 |
Required for production of war ships and to build Army Barracks.
|
|
Army Barracks
Requires Light Weapons Factory
|
12,000 |
8,000 |
|
-10 |
25,000
+250,000 sol cap
|
-2 |
|
1 |
8 |
Enables training of soldiers, and provides housing for 250,000 soldiers.
|
|
Core Metal Mine
|
3,600
+900
|
12,000 |
|
-20 |
35,000 |
-2 |
|
|
8 |
|
Core Mineral Extractor
|
18,000 |
2,400
+600
|
|
-20 |
35,000 |
-2 |
|
|
8 |
|
Hydroponics Lab
|
9,000 |
6,000 |
+900 |
-20 |
35,000 |
|
-2 |
|
8 |
|
Solar Array
|
9,000 |
6,000 |
|
+300 |
35,000 |
|
-2 |
|
8 |
|
Medical Centre
Requires Leisure Centre
|
21,000 |
14,000 |
|
-10 |
20,000
+0.3%
|
-2 |
|
1 |
10 |
Increases Birth Rate by 0.3% per turn. (total birth rate will be 1.7% if you don't have an hospital)
|
|
Resource Converter
|
24,000 |
16,000 |
|
-20 |
20,000 |
-2 |
|
1 |
12 |
Allows conversion of any resource to and from energy.
|
|
Holo Generator
|
18,000 |
12,000 |
|
-50 |
120,000 |
|
-2 |
1 |
24 |
Allows production of holo ships
|
Tier 2+ Structures
These structures are unlocked by building a Colony and required research.
|
Name |
|
|
|
|
|
|
|
Max |
|
|
Hyperspace Beacon
|
39,000 |
26,000 |
|
-20 |
40,000 |
|
-2 |
1 |
16 |
Decreases travel time by 1 turn to your ships only. Required at destination planet only.
|
|
Metal Refinery
|
75,000 |
50,000 |
|
-40 |
100,000 |
-2 |
|
1 |
24 |
Increases metal abondance by 30. For example on your home planet you'll have 100% metal abundance. Abundance can be greater than 100%.
|
|
Mineral Processor
|
75,000 |
50,000 |
|
-40 |
100,000 |
-2 |
|
1 |
24 |
Increases mineral abondance by 30. For example on your home planet you'll have 100% mineral abundance. Abundance can be greater than 100%.
|
|
Food Purifier
|
75,000 |
50,000 |
|
-40 |
100,000 |
-2 |
|
1 |
24 |
Increases food abondance by 30. For example on your home planet you'll have 100% food abundance. Abundance can be greater than 100%.
|
|
Energy Booster
|
75,000 |
50,000 |
|
|
100,000 |
-2 |
|
1 |
24 |
Increases energy abondance by 30. For example on your home planet you'll have 100% energy abundance. Abundance can be greater than 100%.
|
Tier 3 Structures
These structures are unlocked by building a Metropolis.
|
Name |
|
|
|
|
|
|
|
Max |
|
|
Metropolis
|
120,000 |
80,000 |
|
|
160,000 +200,000 cap |
-4 |
|
1 |
48 |
|
Heavy Weapons Factory
Requires Light Weapons Factory
|
90,000 |
60,000 |
|
-30 |
200,000 |
-2 |
|
1 |
24 |
Required for production of advanced war ships: destroyers and battleships. |
|
Space Dock
Requires Ship Yard
|
144,000 |
96,000 |
|
-20 |
240,000 |
|
-4 |
1 |
24 |
Required for production of advanced war ships: cruisers and battleships. |
|
Hospital
Requires Medical Centre
|
36,000 |
24,000 |
|
-20 |
40,000
+0.3%
|
-2 |
|
1 |
16 |
Increases Birth Rate by 0.3% per turn. (total birth rate will be 1.7%)
|
|
Land Reclamation
|
|
|
|
|
100,000 |
+1 |
|
|
24 |
Increases the ground space of the planet.
|
|
Orbital Clearing
|
|
|
|
|
100,000 |
|
+1 |
|
24 |
Increases the orbital space of the planet.
|
Tier 3+ Structures
These structures are unlocked by building a Metropolis and required research.
|
Name |
|
|
|
|
|
|
|
Max |
|
|
Jump Gate
|
156,000 |
104,000 |
|
-40 |
160,000 |
|
-4 |
1 |
24 |
Decreases travel time by 1 turn to all ships of the same alliance. Required at both origin and destination planet.
Can be combined with a Hyperspace Beacon for a maximum of 2 turn reduction to your own ships.
|
|
Strip Metal Mine
|
72,000
+9,000
|
240,000 |
|
-60 |
200,000 |
-6 |
|
1 |
24 |
|
Strip Mineral Extractor
|
360,000 |
48,000
+6,000
|
|
-60 |
200,000 |
-6 |
|
1 |
24 |
|
Hydroponics Dome
|
180,000 |
120,000 |
+9,000 |
-60 |
200,000 |
|
-6 |
1 |
24 |
|
Solar Station
|
180,000 |
120,000 |
|
+3,000 |
200,000 |
|
-6 |
1 |
24 |
|
Orbital Ring
Requires Space Dock
|
320,000 |
240,000 |
|
-60 |
200,000 +1.5m cap + 250k sol cap |
|
-6 |
1 |
48 |
Provides 1,500,000 housing for workers and 250,000 housing for soldiers. Can be combined with an Army Barracks for a maximum of 600,000 housing for soldiers.
|