Quick Reference
List of Colonists
Types of colonist | ||||||||
Name | Additional Cost |
Requirements | Score | |||||
---|---|---|---|---|---|---|---|---|
- | - | -1 Food per 100 | - | - | :food: |
Free pop storage | 0.0001 | |
12 | 8 | 20 | 10 | 4 | 1 Worker is permanently converted into a Soldier during training. |
Army Barracks, Free soldier storage | 0.00336 |
Workers and Soldiers
Workers are used in the building of all objects in the game and act as planet defence against Invasion. Your planet will naturally grow population at steady rate until your housing is filled.
An Army Barracks is required to begin Training Soldiers.
Soldiers are used to Invade hostile planets during the game and also act as planet defence against Invasion.
See Invasion page for more details.
List of Resources
Metal
Accumulated on your planets by building metal producing structures. Used to construct all buildings and units in the game.
Mineral
Accumulated on your planets by building mineral producing structures. Used to construct all buildings and units in the game.
Food
Accumulated on your planets by building food producing structures. Used to feed workers and train soldiers.
Energy
Accumulated on your planets by building energy producing structures. Consumed by structures, scanning, holo-ships.
Ground space
Each planet will have a finite amount of ground space available. Once all space has been used you will not be able to construct further land-requiring buildings until reclaiming more space with Land Reclamation.
Orbital space
Each planet will have a finite amount of orbital space available. Once all space has been used you will not be able to construct further orbit-requiring buildings until reclaiming more space with Orbital Clearing.
Research points
Research points are spent on technological advances, and are accumulated one point per turn across your whole empire.
List of Ships
Military Ships
See also Combat
Transport Ships
Support Ships
Name | Score | Req's | |||||
Outpost Ship See Colonization |
30,000 | 20,000 | 50,000 | 16 | 4.8 | Ship Yard | |
Invasion Ship See Invasion |
25,000 | 18,000 | 40,000 | 16 | 4.16 | Ship Yard, Light Weapons Factory | |
Colonisation Ship See Colonization |
180,000 | 180,000 | 150,000 | 24 | 54 | Ship Yard |
Holo Ships
List of Structures
Tier 1 Structures
These structures are given at the start of the game and have no special requirements in order to build on any planet.
For instance, building a Metal Mine will cost you 600
Metal, 2,000
Mineral and 1
ground space. 5,000
workers are occupied during this 4-turns building time. Once it's built, the workers become available and the Metal Mine will consume 10
energy and produce 300
Metal per turn if your planet's Metal abundance is 100%.
Tier 1+ Structures
These structures are unlocked by building a Launch Site. Some may also require research.
Name | Max | |||||||||
Habitat |
4,800 | 3,200 | -20 |
25,000 +100,000 cap |
-1 | 6 | ||||
Provides 100,000 Housing. |
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Space Tether |
20,000 | 16,000 | -10 | 20,000 | -2 | 1 | 8 | |||
Decreases travel time by 1 turn to any ship, including enemy. Required at Origin planet only. |
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Comms Satellite |
33,000 | 22,000 | -10 | 40,000 | -2 | 1 | 8 | |||
Allows you see all the fleets moving into the same system, and allows you to scan panets. |
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Ship Yard |
48,000 | 32,000 | -10 | 25,000 | -2 | 1 | 12 | |||
Enables production of basic ship designes. |
Tier 2 Structures
These structures are unlocked by building a Colony.
All space structures requires a Launch Site.
Tier 2+ Structures
These structures are unlocked by building a Colony and required research.
Tier 3 Structures
These structures are unlocked by building a Metropolis.
Name | Max | |||||||||
|
Metropolis |
120,000 | 80,000 | 160,000 +200,000 cap |
-4 | 1 | 48 | |||
Also provides 1 Research Point when it's built. |
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Heavy Weapons Factory Requires Light Weapons Factory |
90,000 | 60,000 | -30 | 200,000 | -2 | 1 | 24 | |||
Required for production of advanced military ships: destroyers and battleships. | ||||||||||
Space Dock Requires Ship Yard |
144,000 | 96,000 | -20 | 240,000 | -4 | 1 | 24 | |||
Required for production of advanced ships. | ||||||||||
Hospital Requires Medical Centre |
36,000 | 24,000 | -20 |
40,000 +0.3% |
-2 | 1 | 16 | |||
Increases Birth Rate by 0.3% per turn. (total birth rate will be 2%) |
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Land Reclamation |
100,000 | +1 | 24 | |||||||
Increases the ground space of the planet. |
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Orbital Clearing |
100,000 | +1 | 24 | |||||||
Increases the orbital space of the planet. |
Tier 3+ Structures
These structures are unlocked by building a Metropolis and required research.
Name | Max | |||||||||
Jump Gate |
156,000 | 104,000 | -40 | 160,000 | -4 | 1 | 24 | |||
Decreases travel time by 2 turns to all ships of the same alliance. Required at both origin and destination planet. Can be combined with a Hyperspace Beacon and a Space Tether for a maximum of 5 turn reduction to your own ships. |
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Strip Metal Mine |
72,000 +9,000 |
240,000 | -60 | 200,000 | -6 | 1 | 24 | |||
Strip Mineral Extractor |
360,000 |
48,000 +6,000 |
-60 | 200,000 | -6 | 1 | 24 | |||
Hydroponics Dome |
180,000 | 120,000 | +9,000 | -60 | 200,000 | -6 | 1 | 24 | ||
Solar Station |
180,000 | 120,000 | +3,000 | 200,000 | -6 | 1 | 24 | |||
|
Orbital Ring |
320,000 | 240,000 | -60 | 200,000 +1.5m cap + 500k sol cap |
-6 | 1 | 48 | ||
Provides 1,500,000 housing for workers and 500,000 housing for soldiers. Can be combined with an Army Barracks for a maximum of 1000,000 housing for soldiers. Also provides 3 Research Points when it's built, and these 3 Research Points are lost when demolished. |
Travel Times
Travel takes :
- 8 turns between planets into the same system,
- 12 turns between systems into the same sector,
- 16 turns between sectors into the same galaxy,
- 24 turns between your home planet and any planet.
Intergalactic travel between the rings is designed to allow fleet mouvements inwards to take less time than it takes to move outwards.
To | ||||
Galaxy 1 | Inner ring | Outer ring | ||
From | Galaxy 1 | 16 | 20 | 32 |
Inner ring | 18 | 16 | 24 | |
Outer ring | 24 | 20 | 16 |
All these travel time can be reduced by structures built into planets :
- Space Tether provides -1 travel time to ANY player, including enemy. Required at Origin planet only.
- Hyperspace Beacon grants -2 turns travel time to the player who own the planet. Required at Destination planet only.
- Jump Gate grants -2 turns travel time to all players of the same alliance. Required at both Origin and Destination planet.