List of Colonists
|Types of colonist|
|Worker||-||-||-1 Food per 100||-||-|| :food:
||Free pop storage||0.0001|
|Soldier||12||8||20||10||4||1 Worker is permanently converted into a Soldier during training.
||Army Barracks, Free soldier storage||0.003|
Workers and Soldiers
Workers are used in the building of all objects in the game and act as planet defence against Invasion. Your planet will naturally grow population at steady rate until your housing is filled.
An Army Barracks is required to begin Training Soldiers.
Soldiers are used to Invade hostile planets during the game and also act as planet defence against Invasion.
See Invasion page for more details.
List of Resources
|Types of resources|
Accumulated on your planets by building metal producing structures. Used to construct all buildings and units in the game.
Accumulated on your planets by building mineral producing structures. Used to construct all buildings and units in the game.
Accumulated on your planets by building food producing structures. Used to feed workers and train soldiers.
Accumulated on your planets by building energy producing structures. Consumed by structures, scanning, holo-ships.
Each planet will have a finite amount of ground space available. Once all space has been used you will not be able to construct further land-requiring buildings until reclaiming more space with Land Reclamation.
Each planet will have a finite amount of orbital space available. Once all space has been used you will not be able to construct further orbit-requiring buildings until reclaiming more space with Orbital Clearing.
Research points are spent on technological advances, and are accumulated one point per turn across your whole empire.
List of Ships
See also Combat
|25,000||18,000||40,000||16||4.16||Ship Yard, Light Weapons Factory|
List of Structures
Tier 1 Structures
These structures are given at the start of the game and have no special requirements in order to build on any planet.
For instance, building a Metal Mine will cost you 600 Metal, 2,000 Mineral and 1 ground space. 5,000 workers are occupied during this 4-turns building time. Once it's built, the workers become available and the Metal Mine will consume 10 energy and produce 300 Metal per turn if your planet's Metal abundance is 100%.
Tier 1+ Structures
These structures are unlocked by building a Launch Site. Some may also require research.
Provides 100,000 Housing.
Decreases travel time by 1 turn to any ship, including enemy. Required at Origin planet only.
Allows you see all the fleets moving into the same system, and allows you to scan panets.
Enables production of basic ship designes.
Tier 2 Structures
These structures are unlocked by building a Colony.
All space structures requires a Launch Site.
Tier 2+ Structures
These structures are unlocked by building a Colony and required research.
Tier 3 Structures
These structures are unlocked by building a Metropolis.
Tier 3+ Structures
These structures are unlocked by building a Metropolis and required research.
Travel takes :
- 8 turns between planets into the same system,
- 12 turns between systems into the same sector,
- 15 turns between sectors into the same galaxy,
- 18 turns between your home planet and any planet.
Intergalactic travel between the rings is designed to allow fleet mouvements inwards to take less time than it takes to move outwards.
|Galaxy 1||Inner ring||Outer ring|
All these travel time can be reduced by structures built into planets :
- Space Tether provides -1 travel time to ANY player, including enemy. Required at Origin planet only.
- Hyperspace Beacon grants -1 turns travel time to the player who own the planet. Required at Destination planet only.
- Jump Gate grants -2 turns travel time to all players of the same alliance. Required at both Origin and Destination planet.