Quick Reference

List of Colonists

Types of colonist
Name metal.gif mineral.gif food.gif worker.gif

time.png

Additional Cost
Requirements Score
worker.gif Worker - - -1 Food per 100 - -  :food:
Free pop storage 0.0001
soldier.gif Soldier 12 8 20 10 4 1 Worker is permanently converted into a Soldier during training.
Army Barracks, Free soldier storage 0.003

Workers and Soldiers

Workers are used in the building of all objects in the game and act as planet defence against Invasion. Your planet will naturally grow population at steady rate until your housing is filled.

An Army Barracks is required to begin Training Soldiers.

Soldiers are used to Invade hostile planets during the game and also act as planet defence against Invasion.

See Invasion page for more details.

List of Resources

Types of resources
Name Type Score
metal.gif Metal Basic resource 0.00004
mineral.gif Mineral Basic resource 0.00006
food.gif Food Basic resource 0.00008
energy.gif Energy Basic resource 0.00012

ground.gif Ground space

Finite resource n/a

orbit.gif Orbital space

Finite resource n/a

research_lab.jpg Research points

Research n/a

Metal

Accumulated on your planets by building metal producing structures. Used to construct all buildings and units in the game.

Mineral

Accumulated on your planets by building mineral producing structures. Used to construct all buildings and units in the game.

Food

Accumulated on your planets by building food producing structures. Used to feed workers and train soldiers.

Energy

Accumulated on your planets by building energy producing structures. Consumed by structures, scanning, holo-ships.

Ground space

Each planet will have a finite amount of ground space available. Once all space has been used you will not be able to construct further land-requiring buildings until reclaiming more space with Land Reclamation.

Orbital space

Each planet will have a finite amount of orbital space available. Once all space has been used you will not be able to construct further orbit-requiring buildings until reclaiming more space with Orbital Clearing.

Research points

Research points are spent on technological advances, and are accumulated one point per turn across your whole empire.

List of Ships

Military Ships

See also Combat


Name metal.gif mineral.gif worker.gif time.png Score Req's

fighter.gif

Fighter

2,000
500 4 0.24 Ship Yard, Light Weapons Factory

bomber.gif

Bomber


4,000 1,500 6 0.72 Ship Yard, Light Weapons Factory

frigate.gif

Frigate

12,000 8,000 5,000 10 2.88 Ship Yard, Light Weapons Factory
destroyer.gif
Destroyer 40,000 40,000 25,000 14 12 Ship Yard, Heavy Weapons Factory

cruiser.gif

Cruiser

120,000 60,000 50,000 20 25.2 Space Dock, Light Weapons Factory

battleship.gif

Battleship

600,000 400,000 300,000 26 144 Space Dock, Heavy Weapons Factory


Transport Ships


Name metal.gif mineral.gif worker.gif time.png Req's Score Stores

freighter.gif

Freighter

24,000 16,000 20,000 8 Ship Yard 3.84 100,000 units*

merchant.gif

Merchant

48,000 32,000 40,000 10 Ship Yard 7.68 250,000 units*

trader.gif

Trader

72,000 48,000 60,000 12 Space Dock 11.52 625,000 units*

hulk.gif

Hulk 120,000 80,000 96,000 14 Space Dock 19.2 1,562,500 units*

*For the purpose of Transport Ships, image.pngWorkers count as two units each

Support Ships


Name metal.gif mineral.gif worker.gif time.png Score Req's

outpost_ship.gif

Outpost Ship

See Colonization

30,000 20,000 50,000 16 4.8 Ship Yard

invasion_ship.gif

Invasion Ship

See Invasion

25,000 18,000 40,000 16 4.16 Ship Yard, Light Weapons Factory

outpostblacks.jpg

Colonisation Ship

See Colonization

350,000 350,000 200,000 24 105 Space Dock

Holo Ships


Name metal.gif mineral.gif worker.gif energy.gif time.png Req's

battlecarrier.jpg

Holo Projector

60,000 40,000 50,000 120,000 16 Holo Generator

fighterblacks.jpg

Holo Fighter

40

390 0 Holo Generator

bomberblacks.jpg

Holo Bomber


80
1,200 0 Holo Generator

frigateblacks.jpg

Holo Frigate

240 160
4,800 0 Holo Generator

destroyerblacks.jpg

Holo Destroyer

800 600
19,980 0 Holo Generator

cruiserblacks.jpg

Holo Cruiser

2,400 1,200
42,000 0 Holo Generator

battleshipblacks.jpg

Holo Battleship

12,000 8,000
240,000 0 Holo Generator

List of Structures

Tier 1 Structures

These structures are given at the start of the game and have no special requirements in order to build on any planet.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

outpost.jpg

Outpost

+300 +200 +100
+50,000 cap
+100,000 sol cap
-1
1 -

Provides 50,000 housing for workers and 100,000 housing for soldiers. Produces some resources.

metal_mine.jpg

Metal Mine

600

+300

2,000

-


-10 5,000 -1

4

mineral_extractor.jpg

Mineral Extractor

3,000
-

400
+200


-10 5,000 -1

4

farm.jpg

Farm

1,500 1,000 +300 -10 5,000 -1

4

solar_generator.jpg

Solar Generator

1,500 1,000
+100 5,000 -1

4

leisure_centre.jpg

Leisure Centre

12,000 8,000
-10

10,000

+0.4%

-2
1 8

Increases Birth Rate by 0.4% per turn. (total birth rate will be 1.4% if you don't have a Medical Centre)

launch_site.jpg

Launch Site

15,000 10,000
-10 25,000 -2
1 8

Enables building of orbital structures.

living_quarters.jpg

Living Quarters

2,400 1,600
-10

25,000

+50,000 cap

-1

6

Provides 50,000 Housing.

For instance, building a metal_mine.jpg Metal Mine will cost you 600 metal.gif Metal, 2,000 mineral.gif Mineral and 1 ground.gif ground space. 5,000 worker.gif workers are occupied during this 4-turns building time. Once it's built, the workers become available and the Metal Mine will consume 10 energy.gif energy and produce 300 metal.gif Metal per turn if your planet's Metal abundance is 100%.

Tier 1+ Structures

These structures are unlocked by building a Launch Site. Some may also require research.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

habitat.jpg

Habitat

4,800 3,200
-20

25,000

+100,000 cap


-1
6

Provides 100,000 Housing.

space_tether.jpg

Space Tether

20,000 16,000
-10 20,000
-2 1 8

Decreases travel time by 1 turn to any ship, including enemy. Required at Origin planet only.

comms_satellite.jpg

Comms Satellite

33,000 22,000
-10 40,000
-2 1 8

Allows you see all the fleets moving into the same system, and allows you to scan panets.

ship_yard.jpg

Ship Yard

48,000 32,000
-10 25,000
-2 1 12

Enables production of basic ship designes.


Tier 2 Structures

These structures are unlocked by building a Colony.

All space structures requires a Launch Site.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

colony.jpg

Colony

60,000 40,000

50,000
+100,000 cap
-2
1 24

light_weapons_factory.jpg

Light Weapons Factory

30,000 20,000
-10 40,000 -2
1 12

Required for production of military ships and to build Army Barracks.

army_barracks.jpg



Army Barracks

Requires Light Weapons Factory

12,000 8,000
-10

25,000

+250,000 sol cap

-2
1 8

Enables training of soldiers, and provides housing for 250,000 soldiers.

core_metal_mine.jpg

Core Metal Mine

3,600

+900

12,000
-20 35,000 -2

8

core_mineral_extractor.jpg

Core Mineral Extractor

18,000

2,400

+600


-20 35,000 -2

8

hydroponics_lab.jpg

Hydroponics Lab

9,000 6,000 +900 -20 35,000
-2
8

solar_array.jpg

Solar Array

9,000 6,000
+300 35,000
-2
8

medical_centre.jpg

Medical Centre

Requires Leisure Centre

21,000 14,000
-10

20,000

+0.3%

-2
1 10

Increases Birth Rate by 0.3% per turn. (total birth rate will be 1.7% if you don't have an hospital)

resource_converter.jpg

Resource Converter

24,000 16,000
-20 20,000 -2
1 12

Allows conversion of any resource to and from energy.

holo_generator.jpg

Holo Generator

18,000 12,000
-50 120,000
-2 1 24

Allows production of holo ships


Tier 2+ Structures

These structures are unlocked by building a Colony and required research.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

hyperspace_beacon.jpg

Hyperspace Beacon

39,000 26,000
-20 40,000
-2 1 16

Decreases travel time by 1 turn to your ships only. Required at destination planet only.

metal_refinery.jpg

Metal Refinery

75,000 50,000
-40 100,000 -2
1 24

Increases metal abundance by 30. For example on your home planet you'll have 100% metal abundance. Abundance can be greater than 100%.

mineral_processor.jpg

Mineral Processor

75,000 50,000
-40 100,000 -2
1 24

Increases mineral abundance by 30. For example on your home planet you'll have 100% mineral abundance. Abundance can be greater than 100%.

food_purifier.jpg

Food Purifier

75,000 50,000
-40 100,000 -2
1 24

Increases food abundance by 30. For example on your home planet you'll have 100% food abundance. Abundance can be greater than 100%.

energy_booster.jpg

Energy Booster

75,000 50,000

100,000 -2
1 24

Increases energy abundance by 30. For example on your home planet you'll have 100% energy abundance. Abundance can be greater than 100%.


Tier 3 Structures

These structures are unlocked by building a Metropolis.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

metropolis.jpg

Metropolis

120,000 80,000

160,000
+200,000 cap
-4
1 48

heavy_weapons_factory.jpg

Heavy Weapons Factory

Requires Light Weapons Factory

90,000 60,000
-30 200,000 -2
1 24
Required for production of advanced military ships: destroyers and battleships.

space_dock.jpg

Space Dock

Requires Ship Yard

144,000 96,000
-20 240,000
-4 1 24
Required for production of advanced ships, and to build Orbital Ring.

hospital.jpg

Hospital

Requires Medical Centre

36,000 24,000
-20

40,000

+0.3%

-2
1 16

Increases Birth Rate by 0.3% per turn. (total birth rate will be 2%)

land_reclamation.jpg

Land Reclamation





100,000 +1

24

Increases the ground space of the planet.

orbital_clearing.jpg

Orbital Clearing





100,000
+1
24

Increases the orbital space of the planet.


Tier 3+ Structures

These structures are unlocked by building a Metropolis and required research.


Name metal.gif mineral.gif food.gif energy.gif worker.gif ground.gif orbit.gif Max time.png

jump_gate.jpg

Jump Gate

156,000 104,000
-40 160,000
-4 1 24

Decreases travel time by 2 turn to all ships of the same alliance. Required at both origin and destination planet.

Can be combined with a Hyperspace Beacon for a maximum of 3 turn reduction to your own ships.

strip_metal_mine.jpg

Strip Metal Mine

72,000

+9,000

240,000
-60 200,000 -6
1 24

strip_mineral_extractor.jpg

Strip Mineral Extractor

360,000

48,000

+6,000


-60 200,000 -6
1 24

hydroponics_dome.jpg

Hydroponics Dome

180,000 120,000 +9,000 -60 200,000
-6 1 24

solar_station.jpg

Solar Station

180,000 120,000
+3,000 200,000
-6 1 24

orbital_ring.jpg


Orbital Ring

Requires Space Dock

320,000 240,000
-60 200,000
+1.5m cap
+ 500k sol cap

-6 1 48

Provides 1,500,000 housing for workers and 500,000 housing for soldiers. Can be combined with an Army Barracks for a maximum of 850,000 housing for soldiers.

Travel Times

Travel takes :

Intergalactic travel between the rings is designed to allow fleet mouvements inwards to take less time than it takes to move outwards.


To
Galaxy 1 Inner ring Outer ring
From Galaxy 1 15 24 32
Inner ring 20 15 24
Outer ring 24 20 15

All these travel time can be reduced by structures built into planets :